MarineWave SFX Category
uiux sound effects collection
62 free sound effects library
Game UI Hover Tick - Mobile
tiny game UI hover tick, close-mic production detail, soft tactile cursor movement feedback for menus, no background music, no. Direction: polished accessibility-friendly response that remains clear on phone speakers. Create one isolated 0.8s game-ready event with immediate onset, a natural. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Hover Tick - Industrial
tiny game UI hover tick, alternate take with tighter timing, soft tactile cursor movement feedback for menus, no melody, no voice. Direction: industrial terminal response with a restrained relay and servo detail. Create one isolated 0.8s game-ready event with immediate onset, a natural. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Hover Tick - Fantasy
tiny game UI hover tick, soft tactile cursor movement feedback for menus, short isolated one-shot with a clear transient and. Direction: fantasy inventory response with a subtle organic shimmer and no musical note. Create one isolated 0.8s game-ready event with immediate onset, a natural. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Hover Tick - Holographic
tiny game UI hover tick, game-ready clean layer, soft tactile cursor movement feedback for menus, no musical notes, no watermark. Direction: futuristic holographic response with a brief scan texture. Create one isolated 0.8s game-ready event with immediate onset, a natural envelope, and a. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Hover Tick - Arcade
tiny game UI hover tick, close-mic production detail, soft tactile cursor movement feedback for menus, no background music, no. Direction: retro arcade response using a compact synthetic pulse without melody. Create one isolated 0.8s game-ready event with immediate onset, a natural envelope. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Hover Tick - Mechanical
tiny game UI hover tick, alternate take with tighter timing, soft tactile cursor movement feedback for menus, no melody, no voice. Direction: dry mechanical switch response with a short physical snap. Create one isolated 0.8s game-ready event with immediate onset, a natural envelope, and a. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Hover Tick - Premium
tiny game UI hover tick, soft tactile cursor movement feedback for menus, short isolated one-shot with a clear transient and. Direction: deep premium confirm pop with a firm centered tactile body. Create one isolated 0.8s game-ready event with immediate onset, a natural envelope, and a. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Hover Tick - Soft
tiny game UI hover tick, game-ready clean layer, soft tactile cursor movement feedback for menus, no musical notes, no watermark. Direction: soft rubberized mobile tap designed for frequent repeated use. Create one isolated 0.8s game-ready event with immediate onset, a natural envelope, and a. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Hover Tick - Glass
tiny game UI hover tick, close-mic production detail, soft tactile cursor movement feedback for menus, no background music, no. Direction: bright glass-interface response with a tiny non-melodic digital sparkle. Create one isolated 0.8s game-ready event with immediate onset, a natural. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Hover Tick - Minimal
tiny game UI hover tick, alternate take with tighter timing, soft tactile cursor movement feedback for menus, no melody, no voice. Direction: minimal neutral interface response with one precise tactile click. Create one isolated 0.8s game-ready event with immediate onset, a natural envelope. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Error Buzz - Mobile
invalid action game UI error buzz, dry digital buzz with a small blocked-click tick, short isolated one-shot with a clear. Direction: polished accessibility-friendly response that remains clear on phone speakers. Create one isolated 1.2s game-ready event with immediate onset, a natural. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Error Buzz - Industrial
invalid action game UI error buzz, game-ready clean layer, dry digital buzz with a small blocked-click tick, no musical notes, no. Direction: industrial terminal response with a restrained relay and servo detail. Create one isolated 1.2s game-ready event with immediate onset, a natural. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Error Buzz - Fantasy
invalid action game UI error buzz, close-mic production detail, dry digital buzz with a small blocked-click tick, no background. Direction: fantasy inventory response with a subtle organic shimmer and no musical note. Create one isolated 1.2s game-ready event with immediate onset, a natural. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Error Buzz - Holographic
invalid action game UI error buzz, alternate take with tighter timing, dry digital buzz with a small blocked-click tick, no. Direction: futuristic holographic response with a brief scan texture. Create one isolated 1.2s game-ready event with immediate onset, a natural envelope, and a. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Error Buzz - Arcade
invalid action game UI error buzz, dry digital buzz with a small blocked-click tick, short isolated one-shot with a clear. Direction: retro arcade response using a compact synthetic pulse without melody. Create one isolated 1.2s game-ready event with immediate onset, a natural envelope, and a. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Error Buzz - Mechanical
invalid action game UI error buzz, game-ready clean layer, dry digital buzz with a small blocked-click tick, no musical notes, no. Direction: dry mechanical switch response with a short physical snap. Create one isolated 1.2s game-ready event with immediate onset, a natural envelope, and a. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Error Buzz - Premium
invalid action game UI error buzz, close-mic production detail, dry digital buzz with a small blocked-click tick, no background. Direction: deep. Quality revision 1: Use a dry, transient-first take with one unmistakable impact and a very short controlled tail. Audible from the first frame, no. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Error Buzz - Soft
invalid action game UI error buzz, alternate take with tighter timing, dry digital buzz with a small blocked-click tick, no. Direction: soft rubberized mobile tap designed for frequent repeated use. Create one isolated 1.2s game-ready event with immediate onset, a natural envelope, and a. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Error Buzz - Glass
invalid action game UI error buzz, dry digital buzz with a small blocked-click tick, short isolated one-shot with a clear. Direction: bright. Quality revision 1: Use a dry, transient-first take with one unmistakable impact and a very short controlled tail. Audible from the first frame, no. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Error Buzz - Minimal
invalid action game UI error buzz, game-ready clean layer, dry digital buzz with a small blocked-click tick, no musical notes, no. Direction: minimal neutral interface response with one precise tactile click. Create one isolated 1.2s game-ready event with immediate onset, a natural envelope. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Sci-Fi Terminal Interface - Cinematic
space cockpit interface notification, digital chirps and tiny servo motion, no voice. Direction: cinematic game-ready take with layered depth but no musical elements. Create one isolated 2.0s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Sci-Fi Terminal Interface - Mobile
futuristic terminal beep sequence, holographic scan, clean sci-fi UI sound, no voice. Direction: clean mobile-game take that stays readable on small speakers. Create one isolated 2.0s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Sci-Fi Terminal Interface - Worn
space cockpit interface notification, digital chirps and tiny servo motion, no voice. Direction: worn and imperfect take with subtle mechanical or material texture. Create one isolated 2.0s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Sci-Fi Terminal Interface - Wide
futuristic terminal beep sequence, holographic scan, clean sci-fi UI sound, no voice. Direction: wide premium take with a solid mono-compatible center. Create one isolated 2.0s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Sci-Fi Terminal Interface - Stealth
space cockpit interface notification, digital chirps and tiny servo motion, no voice. Direction: stealth take with restrained intensity and almost no room reflection. Create one isolated 2.0s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Sci-Fi Terminal Interface - Arcade
futuristic terminal beep sequence, holographic scan, clean sci-fi UI sound, no voice. Direction: stylized arcade take with a readable exaggerated transient. Create one isolated 2.0s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Sci-Fi Terminal Interface - Foley
space cockpit interface notification, digital chirps and tiny servo motion, no voice. Direction: realistic foley take emphasizing the source material and hand performance. Create one isolated 2.0s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Sci-Fi Terminal Interface - Heavy
futuristic terminal beep sequence, holographic scan, clean sci-fi UI sound, no voice. Direction: heavy hero take with stronger physical body and controlled decay. Create one isolated 2.0s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Sci-Fi Terminal Interface - Quick
space cockpit interface notification, digital chirps and tiny servo motion, no voice. Direction: light and fast repeated-action take with a compact tail. Create one isolated 2.0s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Sci-Fi Terminal Interface - Minimal
futuristic terminal beep sequence, holographic scan, clean sci-fi UI sound, no voice. Direction: minimal close-mic take with a precise immediate onset. Create one isolated 2.0s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Positive Click - Mobile
bright confirm button sound for casual games, short pop and tiny chime, no melody, no voice. Direction: polished accessibility-friendly response that remains clear on phone speakers. Create one isolated 1.6s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Positive Click - Industrial
crisp positive game UI click, soft digital sparkle, clean mobile game feedback, no voice. Direction: industrial terminal response with a restrained relay and servo detail. Create one isolated 1.6s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Positive Click - Fantasy
bright confirm button sound for casual games, short pop and tiny chime, no melody, no voice. Direction: fantasy inventory response with a subtle organic shimmer and no musical note. Create one isolated 1.6s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Positive Click - Holographic
crisp positive game UI click, soft digital sparkle, clean mobile game feedback, no voice. Direction: futuristic holographic response with a brief scan texture. Create one isolated 1.6s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Positive Click - Arcade
bright confirm button sound for casual games, short pop and tiny chime, no melody, no voice. Direction: retro arcade response using a compact synthetic pulse without melody. Create one isolated 1.6s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Positive Click - Mechanical
crisp positive game UI click, soft digital sparkle, clean mobile game feedback, no voice. Direction: dry mechanical switch response with a short. Quality revision 2: Change the material palette, pitch contour, and attack shape; avoid the previous texture entirely. Audible from the first. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Positive Click - Premium
bright confirm button sound for casual games, short pop and tiny chime, no melody, no voice. Direction: deep premium confirm pop with a firm centered tactile body. Create one isolated 1.6s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Positive Click - Soft
crisp positive game UI click, soft digital sparkle, clean mobile game feedback, no voice. Direction: soft rubberized mobile tap designed for frequent repeated use. Create one isolated 1.6s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Positive Click - Glass
bright confirm button sound for casual games, short pop and tiny chime, no melody, no voice. Direction: bright glass-interface response with a tiny non-melodic digital sparkle. Create one isolated 1.6s game-ready event with immediate onset, a natural envelope, and a controlled tail. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game UI Positive Click - Minimal
crisp positive game UI click, soft digital sparkle, clean mobile game feedback, no voice. Direction: minimal neutral interface response with one. Quality revision 1: Use a dry, transient-first take with one unmistakable impact and a very short controlled tail. Audible from the first frame, no. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
UI Toggle Switch - Mobile
settings toggle switch UI sound, close-mic production detail, small plastic snap blended with digital tick, no background music. Direction: polished accessibility-friendly response that remains clear on phone speakers. Create one isolated 0.9s game-ready event with immediate onset, a natural. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
UI Toggle Switch - Mechanical
settings toggle switch UI sound, alternate take with tighter timing, small plastic snap blended with digital tick, no melody, no. Direction: dry mechanical switch response with a short physical snap. Create one isolated 0.9s game-ready event with immediate onset, a natural envelope, and a. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
UI Toggle Switch - Minimal
settings toggle switch UI sound, alternate take with tighter timing, small plastic snap blended with digital tick, no melody, no. Direction: minimal neutral interface response with one precise tactile click. Create one isolated 0.9s game-ready event with immediate onset, a natural envelope. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game Menu Close - Premium
game menu close sound, game-ready clean layer, short panel retract with gentle click end, no musical notes, no watermark. Direction: deep premium confirm pop with a firm centered tactile body. Create one isolated 1.0s game-ready event with immediate onset, a natural envelope, and a controlled. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game Menu Close - Soft
game menu close sound, close-mic production detail, short panel retract with gentle click end, no background music, no vocals. Direction: soft rubberized mobile tap designed for frequent repeated use. Create one isolated 1.0s game-ready event with immediate onset, a natural envelope, and a. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game Menu Close - Glass
game menu close sound, alternate take with tighter timing, short panel retract with gentle click end, no melody, no speech. Direction: bright glass-interface response with a tiny non-melodic digital sparkle. Create one isolated 1.0s game-ready. Quality revision 1: audible from the first. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game Menu Close - Minimal
game menu close sound, short panel retract with gentle click end, short isolated one-shot with a clear transient and natural. Direction: minimal neutral interface response with one precise tactile click. Create one isolated 1.0s game-ready. Quality revision 1: audible from the first frame, no. no music, no melody, no brass, no horns, no rhythm bed, no speech, no voice, no watermark. No cinematic riser. No unrelated ambience or dead air.
Game Menu Open 05
game menu open sound, game-ready clean layer, clean panel slide with soft digital latch, no musical notes, no watermark. Variant 05: short negative click with dry tail. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Game Menu Open 04
game menu open sound, close-mic production detail, clean panel slide with soft digital latch, no background music, no vocals. Variant 04: deeper confirm pop with clear center punch. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Game Menu Open 03
game menu open sound, alternate take with tighter timing, clean panel slide with soft digital latch, no melody, no speech. Variant 03: softer mobile tap with no melody. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Game Menu Open 02
game menu open sound, clean panel slide with soft digital latch, short isolated one-shot with a clear transient and natural tail, no music, no voice. Variant 02: brighter glassy click with short digital sparkle. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Game Menu Open 01
game menu open sound, game-ready clean layer, clean panel slide with soft digital latch, no musical notes, no watermark. Variant 01: tiny clean transient for instant interface feedback. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Quest Complete UI 10
quest complete game UI reward sound, game-ready clean layer, bright short success sparkle without melody, no musical notes, no watermark. Variant 10: polished production-ready UI response without musical notes. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Quest Complete UI 09
quest complete game UI reward sound, close-mic production detail, bright short success sparkle without melody, no background music, no vocals. Variant 09: minimal hover tick with high-frequency detail. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Quest Complete UI 08
quest complete game UI reward sound, alternate take with tighter timing, bright short success sparkle without melody, no melody, no speech. Variant 08: crisp notification blip without voice. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Quest Complete UI 07
quest complete game UI reward sound, bright short success sparkle without melody, short isolated one-shot with a clear transient and natural tail, no music, no voice. Variant 07: light arcade-ready layer with no ambience. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Quest Complete UI 06
quest complete game UI reward sound, game-ready clean layer, bright short success sparkle without melody, no musical notes, no watermark. Variant 06: rounded menu select tick for repeated use. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Quest Complete UI 05
quest complete game UI reward sound, close-mic production detail, bright short success sparkle without melody, no background music, no vocals. Variant 05: short negative click with dry tail. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Quest Complete UI 04
quest complete game UI reward sound, alternate take with tighter timing, bright short success sparkle without melody, no melody, no speech. Variant 04: deeper confirm pop with clear center punch. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Quest Complete UI 03
quest complete game UI reward sound, bright short success sparkle without melody, short isolated one-shot with a clear transient and natural tail, no music, no voice. Variant 03: softer mobile tap with no melody. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Quest Complete UI 02
quest complete game UI reward sound, game-ready clean layer, bright short success sparkle without melody, no musical notes, no watermark. Variant 02: brighter glassy click with short digital sparkle. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.
Quest Complete UI 01
quest complete game UI reward sound, close-mic production detail, bright short success sparkle without melody, no background music, no vocals. Variant 01: tiny clean transient for instant interface feedback. Make it a single clean one-shot under two seconds. Isolated production sound effect only; no music, no melody, no brass, no horns, no drum loop, no rhythm bed, no speech, no voice, no watermark, no long cinematic riser.