Game SFX
Production-ready effects for combat, UI, movement, monsters, magic, ambience, and feedback moments.
- Unity / Unreal friendly delivery
- WAV, OGG, MP3 packaging
- Loop and one-shot preparation

Game-ready sound design studio
MarineWave designs SFX, BGM, and polished audio packages for games, trailers, animation, and interactive prototypes.
Portfolio
Services
Production-ready effects for combat, UI, movement, monsters, magic, ambience, and feedback moments.
Original loops, scene cues, menu themes, and trailer-style music shaped around gameplay context.
Send a gameplay clip, reference, or asset list. MarineWave builds a practical audio plan and final files.
Production flow
One gameplay clip or asset list is enough to begin.
Send a clip, build, or reference.
VIDEO · BUILD · REFWe mark the moments that matter.
CUE MAPEvery sound is built to picture.
DESIGN · SYNC · MIXApprove and receive ready-to-use files.
WAV · OGG · MP3Work · Client feedback
A clear mix of production outcomes and feedback from teams using MarineWave.
Attack and impact layers were rebuilt around hit timing, then packaged in a structure ready for implementation.
Action RPG prototype
Impacts · layers · sync
“Comparing combat hits and interface sounds before buying made our prototype sound pass much faster.”
Game SFX · Prototype
“We compared popup sounds and transitions quickly, then selected only the effects that fit the edit.”
Platform video · Transitions
Hits, risers, and transitions were aligned to picture cuts and balanced for consistent scene-to-scene loudness.
Game launch video
Hits · risers · transitions
“Testing UI sounds and alerts early made the prototype feel clearer, more responsive, and far more complete.”
UI sound · App production
“The library covered the essentials, and custom production was easy to request for the missing finishing details.”
SFX library · Custom production
Confirm, cancel, and reward cues were separated by function, then matched in length and tone across the interaction flow.
Mobile game UI
Confirm · cancel · reward cues
“Door sounds, footsteps, and tense transitions were easy to find and drop directly into the cut.”
SFX library · Drama editing
“We matched temporary Foley and effects quickly, giving the post-sound team a much clearer handoff reference.”
Foley · Film post-production
Start a project
A gameplay clip, reference, or sound list is enough to start a practical quote.