Game SFX
Production-ready effects for combat, UI, movement, monsters, magic, ambience, and feedback moments.
- Unity / Unreal friendly delivery
- WAV, OGG, MP3 packaging
- Loop and one-shot preparation

Game-ready sound design studio
MarineWave designs SFX, BGM, and polished audio packages for games, trailers, animation, and interactive prototypes.
Portfolio
6 public portfolio videos · Original YouTube playback · Scope and before/after notes
Services
Production-ready effects for combat, UI, movement, monsters, magic, ambience, and feedback moments.
Original loops, scene cues, menu themes, and trailer-style music shaped around gameplay context.
Send a gameplay clip, reference, or asset list. MarineWave builds a practical audio plan and final files.
Production flow
One gameplay clip or asset list is enough to begin.
Send a clip, build, or reference.
VIDEO · BUILD · REFWe mark the moments that matter.
CUE MAPEvery sound is built to picture.
DESIGN · SYNC · MIXApprove and receive ready-to-use files.
WAV · OGG · MP3Work · Client feedback
Public production outcomes and user feedback are shown together. Names are replaced by roles and project types where disclosure is limited.
Attack and impact layers were rebuilt around hit timing, then packaged in a structure ready for implementation.
Action RPG prototype
Impacts · layers · sync
“Comparing combat hits and interface sounds before buying made our prototype sound pass much faster.”
Game SFX · Prototype
“We compared popup sounds and transitions quickly, then selected only the effects that fit the edit.”
Platform video · Transitions
Hits, risers, and transitions were aligned to picture cuts and balanced for consistent scene-to-scene loudness.
Game launch video
Hits · risers · transitions
“Testing UI sounds and alerts early made the prototype feel clearer, more responsive, and far more complete.”
UI sound · App production
“The library covered the essentials, and custom production was easy to request for the missing finishing details.”
SFX library · Custom production
Confirm, cancel, and reward cues were separated by function, then matched in length and tone across the interaction flow.
Mobile game UI
Confirm · cancel · reward cues
“Door sounds, footsteps, and tense transitions were easy to find and drop directly into the cut.”
SFX library · Drama editing
“We matched temporary Foley and effects quickly, giving the post-sound team a much clearer handoff reference.”
Foley · Film post-production
Start a project
A gameplay clip, reference, or sound list is enough to start a practical quote.